Sandblood blessed by Kaloon

Creating a character

The Human General from Sageaston

The God Kaloon

Kaloon – God of the Night Stars:
As the celestial sovereign of the night sky, Kaloon embraces the role of guiding and protecting those who find themselves lost in the celestial labyrinth. His spell, “Falling Shooting Stars,” is a cosmic display that marks his presence in the heavens. Common prayers echo with the plea, “Kaloon Guides the Way.”

Description:
Blindfolded, Kaloon carries a celestial bag of stars, a symbol of his divine duty to illuminate the paths of lost souls. His eyes were sacrificed in the war of the heavens with Kaizlat, who ripped them out, leaving Kaloon blind but resilient.

Deeds:
During the celestial conflict with Kaizlat, a truce was forged, as Kaloon’s stars could not shine simultaneously with Kaizlat’s dual suns. Regarded as the most compassionate towards mortal lives, Kaloon bestowed souls upon the lycanthropes, allowing them to live as mortals on Cineal. A benevolent guide, he aids lost souls in finding their way in the afterlife and assists mortals by guiding them to safety with his bag of stars.

Upholding the principles of fair justice, he isn’t hesitant to send stars crashing to Cineal to ensure justice prevails. In the cosmic tapestry, Kaloon’s actions resonate with sympathy and cosmic justice.


Added Bonus

Falling Shooting stars

When the player’s general is in battle, the character can summon a fire storm of falling fire balls onto the sky board but also effects the below land board area. The spell can be placed anyway on the sky board covering a 3×3 grid square space area include both sky and land below. The battle board will go dark and turn into night time but the selected area will be visible. The spell won’t come into effect until after the enemy has had their turn. The enemy will have their turn as normal and will have the opportunity to remove any units out of the targeted area. Before it returns to the player’s turn the spell goes off and any enemy units including the player’s own units that have not been moved out of the area are instantly destroyed by falling fire balls.


The spell will be added to your spell book on the “Aided Magic” page.


Kaloon is your patron God, but what is your class?


Select your Class

Choose your class type carefully, as it significantly influences your character’s occupation. This selection determines the skills bestowed upon your general. The class selection provides starting abilities which aid recruitment, two special moves applicable on the world map board and three special tactics that can be performed in battle.

Additionally, the chosen class dictates the upgrade received by the general’s bodyguard—a stat increase crucial for combat effectiveness. There are four distinct class types to consider.


Select your War Table:


The Great Warrior


Unlocked Upgrades

Melee Weapons Upgrade

Spear Weapons Upgrade

Light Armour Upgrade

Heavy Armour Upgrade


Bodyguard

Upgrade bonus stats

+ 1 Attack

Bodyguard Rules:

The general’s bodyguard have to be equipped with either Melee Weapons or Mounted Weapons, and can be upgraded with Light Armour or Heavy Armour.


Unique strategies:
(Special World-Map Moves)

Troop Marching:
Having excellent experience with commanding soldiers, moving supplies and feeding your mounts. You are able to move your land armies faster than other generals. All Your land army game pieces on the World map board can move an additional 1+ Hexagon Space.

Pillage:
Ransacking, murdering and causing chaos is child play to you. All Your armies are able to perform the Pillage move. When moving your Armies through the hexagon spaces on the World map board you are able to un-mark Strongholds from enemy players control and place them to un-occupied. Removing enemy players occupied markers on your army routes.


Unique Tactics:
(Special Battle-Board Moves)

Charging Formation:
Allows the Great Warrior to lead a devastating charge, granting a temporary boost to the attack power of their frontline units. If your general is parallel line to supporting spear infantry, cavalry or sky hunter units then they gain additional +2 to their attack.

Iron Will:
Your soldiers love you! You gain +1 to all moral rolls. Additional When the Great Warrior leads an army, they inspire their troops, granting them immunity to morale-based effects.

Last Stand:
When the Great Warrior’s forces are outnumbered, they can initiate a Last Stand, sacrificing some units to significantly increase the combat prowess of the remaining ones. At any point during the battle provided you are outnumbered you can sacrifice a unit and take either its defence or attack stat and add it to one other unit for a full duration of a single turn.



The Battle Mage

Unlocked Upgrades

Melee Weapons Upgrade

Magic Weapons Upgrade

Light Armour Upgrade

Magic Robes Upgrade


Bodyguard

Upgrade bonus stats

+ 1 Magic

Bodyguard Rules:

The general’s bodyguard have to be equipped with Magic Weapons, and can be upgraded with Magic Robes or Light Armour.


Unique strategies:
(Special World-Map Moves)

Portal Summon:
Some Battle Mages can perform Teleportation but it takes a great Battle Mage to summon a Portal Gate and transport an entire army somewhere else in the World. Every Capital City has a Portal gate. Capture more then 1 Capital City and use them as a means to transport armies between them on the World Map Board.

Arcane Knowledge:
The intense Study of the Arcane Stones allows you to never be low from locating and finding Arcane Stones. Every Tax collection turn can collect additional +3 Blue Arcane stones into your treasury.


Unique Tactics:
(Special Battle-Board Moves)

Arcane Shield:
Within any of The Battle Mage’s armies their spell casters, dragon mages or mage vessels can erect a magical barrier either around themselves or protect 1 other unit next to them from enemy units containing missile and war machines upgrades. This action is instead of casting a spell or attacking for the unit’s turn.

Sorcery:
All spells casted by the battle mage general’s body guard are 1/2 the cost.

Dragon Consume:
Instead of attacking or casting a spell; A dragon mage unit can consume the magic ability of an enemy unit to zero for the duration of the players turn. Making the enemy unit defenceless against magical attacks. The magical ability is returned to the enemy unit if the unit survives the players turn.



The War Engineer

Unlocked Upgrades

Melee Weapons Upgrade

Missile Weapons Upgrade

War Machines Upgrade

Heavy Armour Upgrade


Bodyguard

Upgrade bonus stats

+ 1 Defence

Bodyguard Rules:

The general’s bodyguard have to be equipped with either Melee Weapons or War Machines, and can be upgraded with Light Armour or Heavy Armour.


Unique strategies:
(Special World-Map Moves)

Castle Barricade:
Bunker down, fortifying the walls and holding castles is child play to you. Any Castle under your control can be used as a safe place to leave your armies on the World Map Board. Any of your Armies that are occupying a castle stronghold that is under your control cannot be attacked by enemies.

Naval Shipwright:
Maintaining the Ships that go to war were your apprentice skills. You know how things work and you bring order to the seas. All your Naval Fleet game pieces on the World Map Board can move an additional 1+ Hexagon Space.


Unique Tactics:
(Special Battle-Board Moves)

Flaming Ammo:
Any of the War engineer’s units, which use missile weapons or war machine upgrades do +1 additional damage.

Reinforced Siege Engines:
The war engineer builds them better. Any unit containing a war machine upgrade is granted +1 defence.

Defend Position:
Rather than attacking with a unit the war engineer can temporarily enhance the defence of their units, making them more resistant to enemy attacks. +2 defence is added until the start of the players next turn.



The Scout Master

Unlocked Upgrades

Melee Weapons Upgrade

Missile Weapons Upgrade

Spear Weapons Upgrade

Light Armour Upgrade


Bodyguard

Upgrade bonus stats

+ 1 Health

Bodyguard Rules:

The general’s bodyguard have to be equipped with either Melee Weapons or Missile Weapons, and can be upgraded with Light Armour or Heavy Armour.


Unique strategies:
(Special World-Map Moves)

Spy:
Knowledge is power and knowing the enemy gives you the edge. Any army within range of any of your own armies can be viewed first before you engage them in battle on the World Map Board. View the entire enemy’s army roster and see exactly what the enemy has.

Sabotage:
Whether it’s cutting the food supply or poisoning the water you know how to create an advantage. When spying and viewing an enemy’s army roster you can select any of the enemy’s battalions and prevent them from taking part in any battle that army encounters that turn. You can only Sabotage one battalion per a turn, so select your target wisely.


Unique Tactics:
(Special Battle-Board Moves)

Hide and Ambush:
The Spy Master can hide up to 4 of its units – keeping them as hided reserves. These units are not deployed at the beginning of the battle and can be introduced into battle later during any of the spy master’s turns. The hided unit has to be deployed at any of the edges of the battle board in a free unoccupied space. Not all 4 units have to be deployed at once in a single turn however if the player loses their army before all of its reserved units are utilised then they are deemed lost and cannot be deployed.

Assassinate:
Allows the Spy Master’s bodyguard to target and eliminate a high-value enemy unit with precision, regardless of its position on the battlefield.

Poison:
Any of the Spy Master’s units, which use missile weapon upgrades, that penetrat the defence of an enemy unit inflict a further -3 from the enemy unit’s health.