Sandblood

Creating a character

The Human General from Sageaston

History

Sandblood: Emerging from the desolate lands of Sageaston, the Sandbloods stand as the formidable humans. Following King Loymne’s conquest, they ascended to the ruling class in the ancient city of Nisus, a victory forged in a decade-long war that marked the downfall of the snakemen rule.

Endowed with exceptional prowess in desert warfare, the Sandbloods endure the scorching heat from the twin suns and showcase unparalleled endurance, often traversing the arid expanses for days without a sip of water. Renowned for their unparalleled exploratory skills, they navigate the vast deserts with ease. Many among them harness their talents to become masterful thieves and tomb raiders, embarking on quests to unearth the treasures of long-forgotten kings.

In the bustling human metropolis of Kayleesh, the grand Tower of Kaloon stands tall. Here, the mystic Gin, devout worshippers of Kaloon, delve into arcane magic and mathematics, deepening their connection with the divine. The Sandbloods carve a distinctive legacy amidst the shifting sands of Sageaston.


Starting Bonus

A city in Sageaston
2000 Gold
You know the Imperial language
You know the Sassiton language
Sovereign Crafting (Imperial Method)
Scaled Artistry (Reptilian Method)

Your Bodyguard

Hailing from the harsh deserts of Sageaston, Sandblood bodyguards bring a unique set of skills and attributes to ensure your protection. Born and raised in the unforgiving deserts, Sandblood bodyguards excel in desert survival. Their ability to navigate the treacherous sands and endure extreme conditions makes them invaluable in arid.

Hailing as the people who founded the mystic gin your body guards make for powerful sorcerers. This adds a layer of mysticism to their protective capabilities, allowing for both physical and magical defense. Sandbloods offer unique advantages when dealing with magical threats to your General.

Bodyguard stats

Attack – 4
Defence – 3
Magic – 4
Range – 1
Speed – 3
Health – 8

You’re from Sageaston, but which God blessed your birth?


Select your God Mark

The chosen God or Goddess gives the player a unique power spell which they can only perform once in every battle their general encounters. When an army that contains the player’s own character and is fighting as a battalion on the battle board, they can perform this special God power move once in battle which is accessible under the “Aided Magic” page in their spell book.

All these great god powers can only be summed once in a single battle. Only when the general is present in the battle can a god power be implemented.


Harth – Goddess

Queen of storms
Ruler of Itherial (Sky Kingdom).
Spell: Lightning Storms

LOCKED


Horizon- God

The Mountain God
The Great Builder
Spell: Rock Mountain Wall

LOCKED


Kaloon – God

God of The Night Stars
Guides and protects those who are lost
Spell: Falling Shooting Stars

In their nocturnal endeavors, the Sandbloods find solace under the celestial lanterns of Kaloon, the Night God. Worshiping him for his guidance, Kaloon illuminates the night, creating celestial pathways and signs in the sky.


Tyronnic- God

God of Change and Revolution.
Key holder to the Pit (The Fiery Realm)
Spell: Summon Pit

LOCKED


The Land Mother – Goddess

Goddess of the Land
Land Shaker and Mover of Creatures
Spell: Earthquake

LOCKED


Zuld – God

God of the Sea
Mover of Waves
Spell: Tidal Wave

LOCKED


Kaizlat – God

God of Light and Gold
Mover of the Two Suns
Spell: Light Beam

LOCKED


Baskel – Goddess

Goddess of Time
Holder of the Sands of Time
Spell: Restart Battle

A faction of Sandbloods, influenced and indoctrinated by the remnants of the snakemen rule, has turned towards the worship of Baskel, the snake goddess. Sworn to a different allegiance, they weave a complex tapestry of beliefs within the vast desert landscape, entwining themselves with the serpentine legacy of the past.