
Creating a character
The Human General from Malrock
History
The Northmen: Masters of the eastern coast’s raids, traders with dwarven tunnel cities, and cultivators of the fertile lands of Malrock, these hardy individuals inhabit the vast expanse of Cìneal’s largest region. Their geographic advantage affords them a measure of autonomy from the central crown, setting them apart from their counterparts in other realms.
Blessed with bountiful harvests and abundant fisheries, the Northmen thrive, boasting robust physiques that scoff at the notion of a skinny Northman. Their language mirrors that of the dwarves, and uphold the principles of honorable death, retreat is inconceivable to them.
Starting Bonus






Your Bodyguard

A guard of Northmen epitomise resilience, strength, and versatility. Hailing from the hardy lands of the north, these guards are seasoned warriors, skilled in both land and naval combat. Clad in durable, weather-resistant attire, they might have a rugged appearance, reflecting their experience in harsh conditions. These guards excel in both self-defence combat and are difficult to kill, embodying the spirit of their raider and warrior culture.
The Northmen’s loyalty to their respective kings and chiefs is unwavering, and would stand as a stalwart force, ready to defend their general against any threat, be it on land or sea.
Bodyguard stats






You’re from Malrock, but which God blessed your birth?
Select your God Mark
The chosen God or Goddess gives the player a unique power spell which they can only perform once in every battle their general encounters. When an army that contains the player’s own character and is fighting as a battalion on the battle board, they can perform this special God power move once in battle which is accessible under the “Aided Magic” page in their spell book.
All these great god powers can only be summed once in a single battle. Only when the general is present in the battle can a god power be implemented.

Harth – Goddess
Queen of Storms
Ruler of Itherial (Sky Kingdom)
Spell: Lightning Storms
LOCKED

Horizon- God
The Mountain God
The Great Builder
Spell: Rock Mountain Wall
Many Northmen embrace the teachings of their patron mountain God, Horizon. Falling in battle earns them an esteemed place at Horizon’s side, destined to join his celestial army in the afterlife.

Kaloon – God
God of The Night Stars
Guides and protects those who are lost
Spell: Falling Shooting Stars
LOCKED

Tyronnic- God
God of Change and Revolution.
Key holder to the Pit (The Fiery Realm)
Spell: Summon Pit
LOCKED

The Land Mother – Goddess
Goddess of the Land
Land Shaker and Mover of Creatures
Spell: Earthquake
LOCKED

Zuld – God
God of the Sea
Mover of Waves
Spell: Tidal Wave
The Northmen, who boldly raid the east coast aboard their Dragon Longboats, fervently seek the protective embrace of Zuld, the sea deity, as they navigate the treacherous waters in pursuit of their ventures.

Kaizlat – God
God of Light and Gold
Mover of the Two Suns
Spell: Light Beam
LOCKED

Baskel – Goddess
Goddess of Time
Holder of the Sands of Time
Spell: Restart Battle
LOCKED