Northmen

Creating a character

The Human General from Malrock

History

The Northmen: Masters of the eastern coast’s raids, traders with dwarven tunnel cities, and cultivators of the fertile lands of Malrock, these hardy individuals inhabit the vast expanse of Cìneal’s largest region. Their geographic advantage affords them a measure of autonomy from the central crown, setting them apart from their counterparts in other realms.

Blessed with bountiful harvests and abundant fisheries, the Northmen thrive, boasting robust physiques that scoff at the notion of a skinny Northman. Their language mirrors that of the dwarves, and uphold the principles of honorable death, retreat is inconceivable to them.


Starting Bonus

A city in Malrock
2000 Gold
You know the Imperial language
You know the Dwarven Language
Sovereign Crafting (Imperial Method)
Stoneheart Forge (Dwarven Method)

Your Bodyguard

A guard of Northmen epitomise resilience, strength, and versatility. Hailing from the hardy lands of the north, these guards are seasoned warriors, skilled in both land and naval combat. Clad in durable, weather-resistant attire, they might have a rugged appearance, reflecting their experience in harsh conditions. These guards excel in both self-defence combat and are difficult to kill, embodying the spirit of their raider and warrior culture.

The Northmen’s loyalty to their respective kings and chiefs is unwavering, and would stand as a stalwart force, ready to defend their general against any threat, be it on land or sea.

Bodyguard stats

Attack – 3
Defence – 4
Magic – 3
Range – 1
Speed – 3
Health – 9

You’re from Malrock, but which God blessed your birth?


Select your God Mark

The chosen God or Goddess gives the player a unique power spell which they can only perform once in every battle their general encounters. When an army that contains the player’s own character and is fighting as a battalion on the battle board, they can perform this special God power move once in battle which is accessible under the “Aided Magic” page in their spell book.

All these great god powers can only be summed once in a single battle. Only when the general is present in the battle can a god power be implemented.


Harth – Goddess

Queen of Storms
Ruler of Itherial (Sky Kingdom)
Spell: Lightning Storms

LOCKED


Horizon- God

The Mountain God
The Great Builder
Spell: Rock Mountain Wall

Many Northmen embrace the teachings of their patron mountain God, Horizon. Falling in battle earns them an esteemed place at Horizon’s side, destined to join his celestial army in the afterlife.


Kaloon – God

God of The Night Stars
Guides and protects those who are lost
Spell: Falling Shooting Stars

LOCKED


Tyronnic- God

God of Change and Revolution.
Key holder to the Pit (The Fiery Realm)
Spell: Summon Pit

LOCKED


The Land Mother – Goddess

Goddess of the Land
Land Shaker and Mover of Creatures
Spell: Earthquake

LOCKED


Zuld – God

God of the Sea
Mover of Waves
Spell: Tidal Wave

The Northmen, who boldly raid the east coast aboard their Dragon Longboats, fervently seek the protective embrace of Zuld, the sea deity, as they navigate the treacherous waters in pursuit of their ventures.


Kaizlat – God

God of Light and Gold
Mover of the Two Suns
Spell: Light Beam

LOCKED


Baskel – Goddess

Goddess of Time
Holder of the Sands of Time
Spell: Restart Battle

LOCKED