Northman Scout Master – Zuld

Creating a character

The Northman – Scout Master

Summary

In Malrock, an Northman Human emerges as beacon of knowledge and cunning prowess. Cloaked in Shadow garments, their presence instills both reverence and admiration.

As a Scout Master, they navigate the shadows with unmatched finesse, weaving through terrain unseen and gathering vital intelligence. Their strategic knowledge allows them to orchestrate ambushes with precision, turning the tide of battle in their favour. Armed with poisoned weapons, this Northman strikes swiftly and decisively, spreading chaos among enemy ranks while guiding their armies to victory with tactical brilliance.

With the divine favour of Zuld, the sea god, coursing through his veins, the Northman general rises to lead forces destined to make waves. Embraced by coastal cults devoted to Zuld, this champion commands respect and loyalty as rumors of his chosen status spread throughout the North. Zuld’s protective currents guide and safeguard the general’s campaign, as he commands a fleet of longboats, raiding the East coast with strategic precision.


World Map Pieces

A Naval Port in Malrock

2000 Gold


Strategies

Spy

Sabotage


Battle Tactics

Hide and Ambush

Assassinate

Poison


Learnt Languages

Imperial Language (Soft Tongue)

Dwarven Language (Soft Tongue)


Learnt Crafting Methods

Sovereign Craft (Imperial Method)

Stoneheart Forge (Dwarven Method)

Unlocked Upgrades

Melee Weapons Upgrade

Spear Weapons Upgrade

Missile Weapon Upgrade

Light Armour Upgrade

Ship Vessel Maintenance Upgrade


Beast Horde Training

Horse Breeder


Unlocked Spells

Tidal Wave (God Power)

Dragon Fire

Arcane Blast


Bodyguard

Bodyguard Starting Equipment

3 Northern Longboats

500 pieces of Fur and Chainmail Armour

500 Pots of Dragon Fire

Your Bodyguard stats

Attack – 3
Defence – 4
Magic – 3
Range – 1
Speed 3
Health – 10

Bodyguard Rules:

The general’s bodyguard have to be equipped with either Melee Weapons or Missile Weapons, and can be upgraded with Light Armour or Heavy Armour.


Starting Army

Soldiers

500 Northmen Human soldiers (x3)

1500 Troops

Ships

3 Northern Longboats (x3)

9 Ship vessels

Equipment Upgrades

500 pieces of Fur and Chainmail Armour (x3)

1500 pieces of Armour

500 Dragon Stone Longswords (x1)

500 melee Weapons

500 Earspoon Spears and shields (x1)

500 Spear Weapons

500 Pots of Dragon Fire (x1)

500 Missile Weapons