Northman Mage – Zuld

Creating a character

The Northman – Battle Mage

Summary

In Malrock, a Northman Human ascends as the flaming torch of the Northern Mountains. Covered in red robes that resonate the sacred fire magic, their very presence melts the Malrock ice.

As a Battle Mage General, they channel their magical knowledge to their spell casting units with precision, merging martial might with sorcery. Their mystical tactics manifested not only to march forces across the continent but also in the strategic brilliance on the battlefield that guides their armies to victory. With their Grimoire held tight, this Fire Mage of Malrock orchestrates the convergence of arcane and martial powers, evoking both fear and steadfast allegiance among their Northern comrades.

The Northman Fire Mage from Malrock, blessed by the divine favour of Zuld, the sea god, ignites the battlefield with flames of both fire and water. Chosen from the elements of fire and water, this celestial champion commands forces destined to make waves across the land. Coastal cults, devout to Zuld, rally under the banner of this mystical warrior, and rumors of Zuld’s chosen mage echo through the icy peaks of Malrock. The promise resonates – Zuld’s protective currents shall guide and safeguard the mage’s campaign, granting mastery over both the fiery infernos and the icy waters of the sea.


World Map Pieces

A city in Malrock

2000 Gold

10 Arcane Stones


Strategies

Portal Summon

Arcane Knowledge


Battle Tactics

Arcane Shield

Sorcery

Dragon Consume


Learnt Languages

Imperial Language (Soft Tongue)

Dwarven Language (Soft Tongue)


Learnt Crafting Methods

Sovereign Craft (Imperial Method)

Stoneheart Forge (Dwarven Method)

Unlocked Upgrades

Melee Weapons Upgrade

Magic Weapons Upgrade

Light Armour Upgrade

Magic Robes Upgrade


Beast Horde Training

N/A


Unlocked Spells

Tidal Wave (God Power)

Dragon Fire (Aided Magic)

Arcane Blast (Aided Magic)

Fire Ball (Destructive Magic)

Freeze (Destructive Magic)


Bodyguard

Bodyguard Starting Equipment

500 Red Fire Robes

500 Copies of the Grimoire

Your Bodyguard stats

Attack – 3
Defence – 4
Magic – 4
Range – 1
Speed 3
Health – 9

Bodyguard Rules:

The general’s bodyguard have to be equipped with either Melee Weapons or Magic Weapons, and can be upgraded with Light Armour or Magic Robes.


Starting Army

Soldiers

500 Northmen Human soldiers (x6)

3000 Troops

Equipment Upgrades

500 Red Fire Robes (x4)

2000 Magic Robes

500 pieces of Fur and Chainmail Armour (x2)

1000 pieces of Light Armour

500 Arming Swords and Shields (x2)

1000 Melee Weapons

500 Copies Of the Grimoire (x4)

2000 Magic Weapons