Eladrina

Creating a character

The Elven General from the Heartland

History

The Eladrina are a people marked by pride, harboring a collective desire for a return to the empire’s former grandeur. Their cities, adorned with white stone towers crowned in golden trim and light blue roof tiles, aspire to touch the clouds. Yet, this pride is not easily swayed, and it takes immense power to command the respect of these elves, who consider allegiance to someone outside their lineage a challenging notion.

King Loymne, himself half-elf, seized the throne from his grandfather and, in a previous triumph over his human uncle, united Harnise and Kindon into a singular kingdom. However, this unity remains a divisive topic among the Eladrina. With the demise of the king, rebellion simmers in many parts of the elvish heartland, as the call for independence echoes through the ancient woods and storied cities.


Starting Bonus

A city in The Heartland
2000 Gold
You know the Imperial language
You know the Elvish Language
Sylvan Forge (Elvish Method)
Sovereign Crafting (Imperial Method)

Your Bodyguard

Eladrina Heartland elves exude an aura of elegance. Their presence alone commands respect. Trained in the traditional ways of the ancient elven kingdoms, these bodyguards are masters of graceful yet deadly combat techniques. Their proficiency with both magic weapons and armour provides a versatile defense. The guards posses innate magical abilities, offering an additional layer of defense against mystical threats.

Raised in the Heartland with its rich history, Eladrina elves possess strategic brilliance. Their ability to foresee and counter threats, combined with tactical ingenuity, ensures a proactive and effective defence for your general.

Bodyguard stats

Attack – 2
Defence – 3
Magic – 6
Range – 1
Speed – 3
Health – 8

You’re from The Heartland, but which God blessed your birth?


Select your God Mark

The chosen God or Goddess gives the player a unique power spell which they can only perform once in every battle their general encounters. When an army that contains the player’s own character and is fighting as a battalion on the battle board, they can perform this special God power move once in battle which is accessible under the “Aided Magic” page in their spell book.

All these great god powers can only be summed once in a single battle. Only when the general is present in the battle can a god power be implemented.


Harth – Goddess

Queen of Storms
Ruler of Itherial (Sky Kingdom)
Spell: Lightning Storms

The divine connection to Harth fosters a sense of pride among the Eladrina, as they consider themselves the rightful heirs to the empire that was once ruled by the ancient elves.


Horizon- God

The Mountain God
The Great Builder
Spell: Rock Mountain Wall

LOCKED


Kaloon – God

God of The Night Stars
Guides and protects those who are lost
Spell: Falling Shooting Stars

Some Eladrina turn against the fold and worship Kaloon. Many feel discontented with the rigid traditions associated with Harth and seek a more open-minded perspective with the night God Kaloon. Kaloon’s sympathy toward mortals and his role as a guide for all may resonate with elves seeking a less conventional path.


Tyronnic- God

God of Change and Revolution.
Key holder to the Pit (The Fiery Realm)
Spell: Summon Pit

LOCKED


The Land Mother – Goddess

Goddess of the Land
Land Shaker and Mover of Creatures
Spell: Earthquake

LOCKED


Zuld – God

God of the Sea
Mover of Waves
Spell: Tidal Wave

LOCKED


Kaizlat – God

God of Light and Gold
Mover of the Two Suns
Spell: Light Beam

LOCKED


Baskel – Goddess

Goddess of Time
Holder of the Sands of Time
Spell: Restart Battle

LOCKED