Angelic Heartlander

Creating a character

The Human General from the Heartland

History

Angelic (Heartlander): A people steeped in pride, the Angelic Humans of the Heartland aspire to emulate the legacy of King Loymne, who bore the noble blood of both Elves and humans. As the inaugural subjects of the vast empire, their prosperity thrives on heavy taxes from the northern lands of Malrock and tributes from Mohrath, Syrovia, and Sageaston, making the Heartland a tapestry of abundance and opulence. Renowned as the wealthiest region in Cìneal, humans wield authority in the grand city of Kindon, the largest ever known.

With a deep-rooted understanding of the significance of noble lineage, the Angelic Humans acknowledge that without the right family name or pure bloodlines, ruling and inheritance remain elusive. Devoted to tradition, they align with the time-honored teachings of the elves, a practice upheld for millennia.


Starting Bonus

A city in The Heartland
2000 Gold
You know the Imperial language
You know the Elvish Language
Sovereign Crafting (Imperial Method)
Sylvan Forge (Elvish Method)

Your Bodyguard

A guard of Angelic Heartlanders embody discipline, honour, and loyalty. Trained in both traditional elven teachings and the militaristic approach, they showcase superior defense skills and proficiency in magic, given their elven influence. With a focus on family lineage and aristocratic values, these guards bear symbols of their noble heritage.

They would follow a strict code of conduct and are well-versed in both conventional warfare and magical tactics, ensuring the safety and prosperity of their general.

Bodyguard stats

Attack – 3
Defence – 4
Magic – 4
Range – 1
Speed – 3
Health – 8

You’re from The Heartland, but which God blessed your birth?


Select your God Mark

The chosen God or Goddess gives the player a unique power spell which they can only perform once in every battle their general encounters. When an army that contains the player’s own character and is fighting as a battalion on the battle board, they can perform this special God power move once in battle which is accessible under the “Aided Magic” page in their spell book.

All these great god powers can only be summed once in a single battle. Only when the general is present in the battle can a god power be implemented.


Harth – Goddess

Queen of storms
Ruler of Itherial (Sky Kingdom).
Spell: Lightning Storms

In their reverence, many in the Heartland turn to Harth, the patron Goddess, weaving a spiritual connection that echoes through the annals of Cìneal.


Horizon – God

The Mountain God
The Great Builder
Spell: Rock Mountain Wall

LOCKED


Kaloon – God

God of The Night Stars
Guides and protects those who are lost
Spell: Falling Shooting Stars

LOCKED


Tyronnic – God

God of Change and Revolution.
Key holder to the Pit (The Fiery Realm)
Spell: Summon Pit

Amidst the outskirts of The Heartland and concealed within the subterranean depths of cities, thrive the insurgent factions of Tyronnic. Here, a multitude of Heartlanders yearn for revolution.


The Land Mother – Goddess

Goddess of the Land
Land Shaker and Mover of Creatures
Spell: Earthquake

LOCKED


Zuld – God

God of the Sea
Mover of Waves
Spell: Tidal Wave

Commanders and sailors hailing from the Heartland imperial fleet, seek the benevolent favour of the sea God, many fervently turn to divine protection upon the vast and unpredictable ocean.


Kaizlat – God

God of Light and Gold
Mover of the Two Suns
Spell: Light Beam

LOCKED


Kaizlat – God

Goddess of Time
Holder of the Sands of Time
Spell: Restart Battle

LOCKED